Systems that reduce decision fatigue in ADHD Kids

ADHD brains burn energy fast when choosing. Every small choice chips away at focus, emotional regulation, and patience. By the afternoon, even “What do you want to play?” can feel like a math exam. Systems remove choice pressure. And when you remove pressure, behaviour improves without lectures.

What This Page Is About

Children with ADHD don’t struggle because they can’t make decisions. They struggle because they have to make too many. Every small choice uses mental energy, and by the end of the day, their brain feels overloaded. This page shares simple systems that reduce decision fatigue by removing unnecessary thinking. When decisions are structured, playful, and visual, children feel calmer, more confident, and more cooperative. Instead of arguing, freezing, or avoiding tasks, they can move forward with clarity.

The systems

The dice game

If there are multiple tasks to do, the dice decides.

Write 4–6 tasks on a visible list. Example:

        1. Tidy toys
        2. Fold laundry
        3. Set the table
        4. Feed the pet
        5. Clear desk
        6. Wipe kitchen counter
  • The child rolls the dice.
  • The number rolled = the task they do.
  • After finishing, they roll again.

The traffic light system

This one teaches boundaries and compromise. It’s emotional intelligence training disguised as a game.

Step 1
– Each child creates their own paper with 3 bubbles and they fill their own lists first. Green = I love this. Amber = I might try this. Red = I would never do this.

Step 2 – Each child looks at the other’s list. If something is a hard no for them, it goes straight to the new Red bubble. No debate. Then Look at both Green lists, if something appears on both lists, it goes onto the new shared Green bubble. From the remaining items, they choose together which Amber activities they’re willing to try.
These go in the shared Amber bubble.

The 2-Choice rule

Never give open-ended choices. Always offer two clear options. ADHD brain: freeze. Open-ended question: “What do you want for dinner?”, Better version: “Pasta or eggs?”

Examples for Parents:

  • “Blue jumper or red jumper?”
  • “Bike ride or park?”
  • “Math first or reading first?”

Limited choice reduces cognitive overload. Too many options drain executive function.

The Timer commitment system

When you can’t decide, you don’t decide. You let your hands decide.

How It Works

  • The child sits on the floor near the toys they are interested in.
  • Set a timer for 3 minutes.

The rule is simple:

  • They can touch.
  • They can hold.
  • They can look.
  • They can move things around.
  • But they are not allowed to overthink.
  • When the timer goes off:
    Whatever they are holding, touching, or most focused on becomes the game.

No changing it after the timer ends. That’s the chosen activity.

The weekly default plan

A simple weekly chart so, your child knows what’s coming:

Monday – Homework + 20 min outside
Tuesday – Creative time etc…

You need a “Plan B” rule. Tell the child:
“The plan is strong, but life can change it.”

If something unexpected happens:

  • The activity moves to the next available day or it becomes optional.

Explain clearly: Changing the plan is not punishment. It’s flexibility. This teaches adaptability without anxiety.

The card Jar System

No arguing. The jar decides.

How to set it up:

  1. Write activities on small cards.
  2. Put them in jars.

You can have three jars:

  • Indoor Jar
  • Outdoor Jar
  • 10-Minute Quick Jar

Indoor Examples

  • Lego build challenge

  • Draw each other for 5 minutes

  • Fold laundry race

  • Sock ball toss into basket

  • 10-minute tidy challenge

  • Puzzle race

  • Build a pillow fort

Outdoor Examples

  • Bike ride
  • Park visit
  • Chalk drawing on pavement
  • Scavenger hunt
  • Ball throwing game
  • 10-minute nature walk

10-Minute Activities

  • Dance to one song
  • Speed tidy one room
  • Quick stretch session
  • Draw a funny face
  • Memory game
  • Organise school bag
The energy Level check system

This one is powerful.

Instead of asking:
“What do you want to do?”

Ask:
“Are you high energy or low energy?”

If they don’t know, test it. 

Say:
“Can you jump 5 times right now?”

If they jump immediately and fast → high energy.
If they sigh, avoid, or move slowly → low energy.

High Energy Tasks

  • Jumping game
  • Obstacle course
  • Racing to tidy
  • Dance break
  • Quick outside run
  •  

Low Energy Tasks

  • Drawing
  • Reading
  • Lego
  • Puzzle
  • Listening to music
  • Sorting cards
  • Quiet organising